The Waffenträger: Projekt Hyperion

The legendary Blitzträger auf E 110 returns to World of Tanks, Commanders!

From September 25 through October 9, the Waffenträger: Projekt Hyperion event will take place, and you will once again face the extremely powerful Blitzträger auf E 110—the formidable "Wunderwaffe" of the von Krieger family. This time, the intense asymmetric combat between the Engineer and the Harriers gains a personal touch as Hannelore Ritter joins the Alliance to try to stop her sister, Ermelinda. With supercharged weapons going hyper, the Alliance brings in a new Harrier vehicle, but Ermelinda is surely ready to once again show the intruders how hospitable she is.

As always, there are no good or bad sides in this epic conflict. Join the event and earn the right to fight in Random Battles in the legendary Waffenträger auf E 100!

September 25 at 04:00 ET through October 9* at
04:00 ET (UTC-5)

Prime Times
(First Event Day)

From 09:00 until 01:00 ET (UTC-5)

Prime Times
(All Other Event Days)

From 18:00 until 06:00 ET (UTC-5)

Please note: The last day of battles will take place on October 8.

 
 

The Waffenträger: Projekt Hyperion Event Summary

  • Battles take place in the 6v1 format on one of the following three lightly redesigned maps: Redshire, Siegfried Line, and Steppes.
  • Before entering battle, you can choose one of the sides in the conflict.
  • A Fair Experience: In this event, players will meet with equal peers in terms of skill to offer equal chances for everyone to complete the Progression and to protect new players from bad experiences.
  • The Harrier Squad—as either a team of six random players or a Platoon of up to three players (Dynamic Platoons are allowed)—will rush into battle in the following extensively modified special vehicles: the Pojistka (TVP 50/51), Foudre (Bat.-Châtillon 25 t), Resistor (Object 140), and Thunderbolt (M48A5 Patton).
  • Ermelinda will face them in the Blitzträger auf E 110, an incredibly powerful tank destroyer manned by a single player. It will be backed by AI-controlled guards called Sentinels.
  • Hyperion is a new weapon of the Blitzträger auf E 110, and it is capable of destroying any tank in mere seconds. The only defense against it is to flee its area of impact. And you'll have only a few seconds to do so.
  • Each team has its own objective: The Harrier Squad must disable the Blitzträger auf E 110’s protective energy shield and destroy this vehicle within the allotted time, and the Blitzträger auf E 110 must hold out until time expires.
  • To enter battle in the Blitzträger auf E 110, you need to have a Key. You can earn it while playing the game mode or receive it as a bonus from special bundles in the Premium Shop. Keep reading to find out about one more way to get a Key for the Blitzträger auf E 110!
  • Complete special combat missions in the event to get Stamps that will gradually fill the Progression meter. The event's Progression consists of 20 Stages. Upon reaching each Stage, you will receive rewards, including cool customization items, Waffenträger auf E 100 rentals with which to enter Random Battles, bonds, the Engineer's and Harriers' Starters, and more.
  • Special combat missions keep your progress throughout the event, and you can get back to completing them during all event days.
  • In addition to the rewards that you will receive for completing the Progression Stages, you can also get valuable loot through Gates. The most coveted prizes are Premium and reward vehicles, including the following three brand-new ones:
    • KJPZ TIII Jäger, a Tier IX Premium German tank destroyer
    • Jagdtiger Prototype, a Tier VIII Premium German assault tank destroyer
    • The Object 283, a well-known and sleek reward Tier IX Soviet medium tank
  • These—along with nine other Premium vehicles—can only be obtained from the Engineer's Gate with a certain drop rate. Plus, you can rent the legendary Waffenträger auf E 100 to fight in Random Battles!
  • The Engineer's Starters are special in-game items you can earn during the event to activate the Engineer's Gate, which contains cool Premium and reward vehicles, as well as other valuable loot.
  • There are also the Harriers' Starters for activating the Harriers' Gate, which has a chance of dropping useful in-game goodies, such as cool 2D styles and other customizations, plus Personal Reserves, days of WoT Premium Account, and more.

Mod Performance During the Event

Popular mods may cause performance issues during the Waffenträger: Projekt Hyperion event. To prevent this from happening, please play without mods or update them.

How to Start Playing

  1. In your Garage, choose the “The Waffenträger: Projekt Hyperion” mode in the drop-down menu to the right of the “Battle!” button.
  2. Click the event banner in the lower-right corner of the screen.
  3. Click the interactive 3D portal in your Garage.

The Harriers

The Alliance is once again on the trail of the von Krieger family and has discovered the coordinates of their base, where the Harrier Squad was immediately sent. Only this time, the Alliance has added one more tank to their roster, which now lists four powerful vehicles. The new Harrier Squad has received new abilities, which will help cause splash damage and slowly regenerate HP.

The Harrier Squad consists of six battle Harriers who will have to take on the extremely powerful Blitzträger auf E 110. You will have the following four special vehicles to choose from in the event Garage:

  • The Pojistka, a mid-range support vehicle
  • The Resistor, a versatile multi-role tank
  • The Thunderbolt, a slow tank with decent turret and frontal armor and a formidable gun
  • The Foudre, a speedy tank with an autoloader that sacrifices armor and survivability for greater dynamics

Choose one of them and click the “Battle!” button to take on Ermelinda's incredibly powerful combat monster!

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.

Pojistka
Resistor
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Full Repair
Full Repair
Slowly repairs the tank each second for a certain amount of health. The ability is interrupted when taking damage.
Railgun
Railgun
After activating the ability, the shot that follows will be more accurate and will cause more damage to the enemy and their modules.
Plasma Charge
Plasma Charge
Collect one charge of Plasma with each overcharged Generator, up to a maximum of 4. Each Plasma charge will cause +25% damage for all forms of damage (except ramming). With 4 Plasma charges, a bonus of up to ×2 damage will be provided. Plasma is completely lost upon the destruction of the vehicle, so be careful.
Resistor
Resistor
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Explosive Shot
Explosive Shot
Upon activation, the shot that follows will explode on impact and cause a guaranteed amount of damage within a certain radius.
Plasma Charge
Plasma Charge
Collect one charge of Plasma with each overcharged Generator, up to a maximum of 4. Each Plasma charge will cause +25% damage for all forms of damage (except ramming). With 4 Plasma charges, a bonus of up to ×2 damage will be provided. Plasma is completely lost upon the destruction of the vehicle, so be careful.
Thunderbolt
Thunderbolt
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Full Repair
Full Repair
Slowly repairs the tank each second for a certain amount of health. The ability is interrupted when taking damage.
Siege Mode
Siege Mode
Increases the vehicle's rate of fire but decreases its mobility for a certain length of time.
Plasma Charge
Plasma Charge
Collect one charge of Plasma with each overcharged Generator, up to a maximum of 4. Each Plasma charge will cause +25% damage for all forms of damage (except ramming). With 4 Plasma charges, a bonus of up to ×2 damage will be provided. Plasma is completely lost upon the destruction of the vehicle, so be careful.
Foudre
Foudre
Combat Ability
Silver Bullet
Silver Bullet
Damage to Ermelinda's vehicle through the shield increases with each overloaded Generator. Damage does not decrease during the enemy's vulnerability phase.
Charge
Charge
Increases the vehicle's dynamic characteristics for a certain length of time.
Ballistic Dome
Ballistic Dome
Grants invulnerability to stunning and damage received from shells for a certain length of time.
Plasma Charge
Plasma Charge
Collect one charge of Plasma with each overcharged Generator, up to a maximum of 4. Each Plasma charge will cause +25% damage for all forms of damage (except ramming). With 4 Plasma charges, a bonus of up to ×2 damage will be provided. Plasma is completely lost upon the destruction of the vehicle, so be careful.
Pojistka
Resistor
Thunderbolt
Foudre
   

The Harriers can respawn an unlimited number of times in a single battle, but each subsequent respawn will take more and more time.

How to Play

The Blitzträger auf E 110, manned by Ermelinda, will be protected by an almost impenetrable energy shield, so it doesn't make much sense to shoot at it while this shield is active. Additionally, it is immune to fire and damage to modules and tracks. There are six Generators in a row on the battlefield, and each one can be overcharged right after you deal with the Sentinel bots protecting it.

When a Generator is overcharged, all Harriers on the battlefield will receive one Plasma charge. Collect one charge of Plasma with each overcharged Generator, up to a maximum of four. Each Plasma charge will cause +25% damage for all forms of damage (except ramming). With four Plasma charges, a bonus of up to +100% damage will be provided. Plasma is completely lost upon the destruction of the vehicle, so be careful.

Fight in packs of three or four vehicles and coordinate your efforts to overload Generators, which will disable Ermelinda's shield for a certain length of time. Once the Blitzträger auf E 110 is temporarily without its protective shield, you will have some time to cause full damage to it—and don't forget to use your unique Combat Abilities! After that, the shield will be restored, and you'll need to overload another Generator.

There are always three Generators present on the battlefield at a given time. Overcharged Generators disappear and respawn after one minute in a new position. After overloading and destroying the sixth and final Generator, the shield on Ermelinda's machine will be permanently disabled, so take this opportunity to finish the job. But if the timer runs out with the Blitzträger still operational, Ermelinda wins. Focus on overcharging the Generators to get closer to destroying the Blitzträger auf E 110.

Here's what happens when each Generator is overcharged:

  • +1 minute of game time will be added to the game
  • All Harriers on the battlefield will fully restore their HP
  • All Harriers on the battlefield will receive one charge of Plasma
  • The Blitzträger will overcharge, taking damage over a certain amount of time. The Blitzträger cannot be destroyed by this type of damage
  • The Blitzträger's shield will be down for almost a minute, allowing the Harriers to deal full damage to Ermelinda
  • All Blitzträger's abilities will be disabled for almost a minute

Always keep in mind that the Blitzträger auf E 110 can charge Hyperion to strike from any point of the map, and it can also teleport to a selected point on the map (with some delay). When the protective shield disappears, Teleportation and Hyperion become temporarily unavailable, and after the destruction of the sixth Generator, these abilities are locked.

The Harriers’ Missions

Completing the Harriers' missions will reward you with Stamps to fill the event Progression meter, as well as 2D customization items, Battle Pass Points, and Keys that allow you to play in the Blitzträger auf E 110. Some of these missions will also reward you with the Harriers' Starters to activate the Harriers' Gate. There are three unique Harriers missions as an introduction to this event and nine additional ones that will be available only after the completion of the introductory missions.

 
Condition:
Cause 1,000 HP of damage to the Blitzträger while its shield is inactive in one battle
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once during the event
  • Can be completed in any Harrier Squad vehicle
 
Reward:
×8
Stamps
 
Condition:
Help overload at least one Generator in each of 3 different battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once during the event
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
20 Battle Pass Points
The Harriers' Starter
×9
Stamps
 
Condition:
Receive at least 2 Plasma charges in each of 4 different battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once during the event
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
Random 2D customization item
Key to enter battle in the Blitzträger auf E 110
×10
Stamps
 
 
 

The second part of the Harriers' missions will also reward you with Stamps, 2D customization items, Battle Pass Points, and Keys to play in the Blitzträger auf E 110, plus Harriers' Starters. The missions will be updated only after you complete the previous mission in the slot, but your progress won't be lost throughout the event, and you will be able to complete all of them on different event days.

 
Condition:
Cause 12,000 HP of damage over any number of battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Reward:
×8
Stamps
 
Condition:
Fight 2 battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Reward:
×8
Stamps
 
Condition:
Earn 750 points of base XP over any number of battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Reward:
×8
Stamps
 
Condition:
Win a battle and be among the top 4 players by damage caused
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
20 Battle Pass Points
The Harriers' Starter
×9
Stamps
 
Condition:
Cause at least 4,000 HP of damage to the Blitzträger in one battle
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
20 Battle Pass Points
The Harriers' Starter
×9
Stamps
 
Condition:
Win 2 battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
20 Battle Pass Points
The Harriers' Starter
×9
Stamps
 
Condition:
Earn 3,500 points of base XP over any number of battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
Key to enter battle in the Blitzträger auf E 110
Random 2D customization item
×10
Stamps
 
Condition:
Fight 7 battles and be destroyed no more than 3 times in each of them
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
Key to enter battle in the Blitzträger auf E 110
Random 2D customization item
×10
Stamps
 
Condition:
Cause 60,000 HP of damage over any number of battles
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Can be completed in any Harrier Squad vehicle
 
Rewards:
Key to enter battle in the Blitzträger auf E 110
Random 2D customization item
×10
Stamps
 
 
 
 
 
 
 
 
 

The Blitzträger auf E 110

To ride in the mighty Blitzträger auf E 110, you need a special Key. There are several ways to get them, as follows:

  1. Complete a special mission in Random Battles (available once per account) to earn one Key. The mission will be available on September 22 at 05:00 ET (UTC-5) and will remain active until September 26 at 05:00 ET (UTC-5). You need to win five Random Battles in Tier IV–X vehicles and be among the top 5 on your team by XP earned.

Key Calibration
Condition:
Win a battle and be among the top 5 players on your team by base XP earned. Fulfill all conditions in each of 5 battles.
Restrictions:
  • Only in Random Battles (except for Grand Battles)
  • Can be completed once
  • Can be completed in any Tier IV–X vehicle
 
Rewards:
10,000
Credits
Key to enter battle in the Blitzträger auf E 110

2. Complete Harriers’ missions.
3. Reach certain milestones of the event’s main progression meter.

Keys will also be available as free gifts in bundles in the Premium Shop during the event.

If the queue time to enter battle is too long, or if the number of players in the Blitzträger is insufficient, the matchmaker may allow you to play in the Blitzträger auf E 110 even if you don’t have Keys.

There will be no compensation for unused Keys when the event ends on October 9 at 04:00 ET (UTC-5).

Interactive image. Hover the cursor over the vehicle's combat ability to view additional information.

Blitzträger auf E 110
Resistor
Combat Ability
Gungnir
Gungnir
A shot that causes considerable damage to enemy vehicles.
EMP Arrow
EMP Arrow
A shot with a high-voltage charge that slows down and stuns enemies. Resets Generator Overload points of damaged vehicles.
EMP Burst
EMP Burst
A charge of energy that covers the entire area around the vehicle. Stuns all enemies in the impact area and causes damage to those closest. Passes through all obstacles and resets Generator Overload points of damaged vehicles.
Teleportation
Teleportation
Allows the vehicle to teleport to a selected point on the map after some delay. Operating the vehicle is impossible during preparation. Cannot be used while the shield is deactivated.
Hyperion
Hyperion
Fires pulses of pure energy at a targeted area. After a few seconds, nothing is left standing. Charged by causing damage. This superweapon can be blocked when power is disrupted.

How to Play

This time, Ermelinda is more than ready to face the Harrier Squad. Her new deadly weapon, which strikes fear into the hearts of all who challenge it, will decimate everything in its path. Meet the Hyperion, the new ultimate superweapon of the Blitzträger auf E 110 that causes damage in a certain area after being fully charged. Here's what else you need to know:

  • Hyperion needs to charge to 100% by dealing damage to the Harriers.
  • After a location is confirmed, Hyperion needs 6 seconds to adjust its systems and fire.
  • Four powerful bursts of energy are fired that will destroy everything in a 75m radius.
  • The superweapon can be stopped during the adjusting phase by overcharging a generator before it fires.
  • If Hyperion is stopped before it fires, the Blitzträger will keep its charge.

Although the Blitzträger auf E 110 is incredibly powerful and its shield reflects most of the damage it takes, it can still be destroyed, so you must be very attentive. Protect your Sentinels and don't let opponents overcharge and trap you with your shield down.

Make full use of your Combat Abilities, constantly move around the battlefield, and take advantage of the Teleportation ability. Be next to your Sentinels at the right moment, or teleport to the other end of the battlefield to buy time and save HP—choose the tactics that best suit the combat situation. Protect the Generators at all costs because if the Harriers overcharge six of them in a row, your shield will disappear permanently, and you will become vulnerable.

Time is on your side, so it's not necessary to destroy all the Harriers to win. If they fail to destroy you before the timer runs out, you triumph! However, do try to eliminate opponents—especially those who have Plasma charges or those who are far from their Squad. Remember: Each kill increases the time until the next respawn and removes Plasma charges from your enemies. What's more, causing damage also charges the Hyperion. If you are low on HP and there are only a few seconds left until the end of the battle, simply disappear from view.

The Engineer’s Missions

Completing the Engineer's mission will earn you Stamps, both the Engineer's and the Harriers' Starters, and 2D customization items.

 
Condition:
Win a battle while playing as the Blitzträger
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed twice during the event
  • Only in the Blitzträger auf E 110 (or E 220)
 
Rewards:
Random 2D customization item
The Harriers' Starter
×10
Stamps
 
Condition:
Cause at least 15,000 HP of damage in one battle as the Blitzträger
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed twice during the event
  • Only in the Blitzträger auf E 110 (or E 220)
 
Rewards:
The Harriers' Starter
Bonds
100
 
Condition:
Destroy 35 Harriers over any number of battles while playing as the Blitzträger
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed twice during the event
  • Only in the Blitzträger auf E 110 (or E 220)
 
Rewards:
10,000
Credits
The Engineer's Starter
×20
Stamps
 
 
 

Battle Time Mechanics

The initial battle time is six minutes, with each captured Generator increasing the battle time by one minute, up to a maximum of 12 minutes. Overtime can additionally increase the battle time by roughly 45 seconds and can be triggered once per Generator when the time runs out. When the Generator is captured or it is cleared of Harriers, the spare overtime will be removed. The game will continue or end as it normally would.

The Blitzträger auf E 220: A Rare-Yet-Coveted Opponent

The Blitzträger auf E 220 has the same stats as the E 110, but it features a unique camouflage pattern so you can easily identify it. This is a vehicle that only certain Wargaming employees and favorite content creators can unlock. You may encounter it on certain special days.

If you and your team manage to defeat the E 220, all members of your team will receive one Engineer's Starter. Check out the dedicated article for additional information about the big E 220 hunt, including a list of participating content creators and prime hunting times!

Rush Into Random Battles in the Iconic Waffenträger auf E 100!

Complete special missions in the event battles to earn Stamps that will gradually fill the Progression meter. The Progression system consists of 20 Stages, and you need 10 Stamps to complete each Progression Stage. On the progression screen, you will see how many Stamps you still have to earn to complete the Stage and grab the reward.

Reaching each new Stage awards you valuable in-game items, including the following:

  • Two unique female crew members with exclusive voiceovers (upon completion of the 10th and 19th Progression Stages)
  • Imposing event-themed customizations (an emblem, decals, inscriptions, and camos)
  • The Engineer’s and Harriers’ Starters
  • Bonds
  • Days of WoT Premium Account

But most importantly, upon completion of the final 20th Stage, you will have the opportunity to rent the legendary Waffenträger auf E 100 for five Random Battles!

You will receive the very iconic and incredibly powerful Waffenträger auf E 100, a Tier X German tank destroyer that was removed from the game in 2016. If you have previously played in this formidable predator, your daily statistics for this vehicle will be recorded in all Random Battles. You can also obtain additional Waffenträger battles as loot from the Engineer's Gate with a certain drop rate.

Platoons with the Waffenträger auf E 100 are not allowed.

You will be able to play your battles in the rented Waffenträger auf E 100 even after the end of the event until October 15 at 00:00 ET (UTC-5). After that, however, this living legend will be removed from your account, and all unplayed battles will disappear with no compensation. The unique and trained crew for the Waffenträger auf E 100 is fixed and cannot be removed from the vehicle.

Additional Daily Missions

Three additional daily missions will be available to those who have completed all 20 Stages of the event's Progression. You can complete these missions playing both as the Engineer or as a part of the Harrier Squad, and they will reward you with a Harriers' Starter, Battle Pass Points, and a Key to play in the Blitzträger auf E 110.

 
Condition:
Cause 15,000 HP of damage over any number of battles while playing as the Blitzträger and/or Harriers
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Available only after completing the event Progression
 
Reward:
Random 2D customization item
 
Condition:
Win 2 battles while playing as the Blitzträger and/or Harriers
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Available only after completing the event Progression
 
Rewards:
5,000
Credits
20 Battle Pass Points
The Harriers' Starter
 
Condition:
Destroy 20 enemies across victorious battles while playing as the Blitzträger and/or Harriers
Restrictions:
  • Only in the Waffenträger: Projekt Hyperion mode
  • Can be completed once per day
  • Available only after completing the event Progression
 
Rewards:
10,000
Credits
Random 2D customization item
Key to enter battle in the Blitzträger auf E 110
 
 
 

Gates and Rewards

For completing event missions and certain Progression Stages, and also for defeating the rare Blitzträger auf E 220, you will receive two types of Starters, which are needed for activating Gates. Through activated Gates, you will be able to get valuable loot.

You can earn the Harriers’ Starters for completing event missions and Progression milestones while playing in Harrier Squad vehicles. These Starters will allow you to activate the Harriers’ Gate, which will drop a guaranteed prize from the list below:

  • Credits
  • Personal Reserves
  • Days of WoT Premium Account
  • Consumables
  • Demounting Kits
  • Garage slots

Plus, you have a chance to get customization items from previous Waffenträger events.

By completing missions while playing in the Blitzträger auf E 110, you will earn the Engineer’s Starters. These Starters are used to activate the Engineer’s Gate.

You can also get the Engineer's Starters upon completing certain Progression milestones, as well as for free with each special bundle in the Premium Shop.

You are guaranteed to receive 100 gold each time you activate the Engineer's Gate for the first time, which can also be used to replace your reward (more on this below).

Upon each activation, the Engineer's Gate may bring you in-game items from four different categories, each of which has its own drop rate. First, you will receive a guaranteed item from the following list:

  • Credits
  • Personal Reserves
  • Days of WoT Premium Account
  • Crew Books
  • Demounting Kits

If Lady Luck is on your side, you also have a 10% chance to get Special 2D "Microchip", "Great Hunt" and "Blitztech" styles:

 And a 5% chance to get an imposing Harrier-themed 3D style for the X TVP T 50/51  ,  X Object 140  , X Bat.-Châtillon 25 t  , or X M48A5 Patton  . Each 3D style can only drop once.

  • 3D “Pojistka” Style
  • 3D “Resistor” Style
  • 3D “Foudre” Style
  • 3D “Thunderbolt” Style

But the most coveted rewards are the rare Tier VIII and IX Premium and reward vehicles, including new and very rare ones. Check them out:

  • The KJPZ TIII Jäger, a Tier IX Premium German tank destroyer, is a nimble mobile sniper with great gun handling and accuracy. Similar in appearance and layout to the Waffenträger auf Pz. IV and the Grille 15, already in the game, this TD also shares similar characteristics to them. The Jäger can't boast any significant armor as it focuses on shooting and mobility.
  • The Object 283 is a reward Tier IX rear-turreted Soviet medium tank with a high DPM. This tank has an unusual layout for a medium tank with rear turret placement. Despite its similarities to the branch of Soviet sniper medium tanks with the K-91 up top, its characteristics are closer to those of the Object 430. It has a strong front hull and turret armor, as well as impressive thick sides strengthened with screens
  • The Jagdtiger Prototype, a Tier VIII Premium German assault TD, wields a powerful 128 mm gun. This modification of the Jagdtiger is equipped with the 12.8 cm Pak 44/1 L/55 gun. The general concept of the vehicle is the same as that of its more powerful version: unimpeded destruction of enemy vehicles with the help of its excellent gun.

IXKJPZ TIII Jäger
Hit Points
1,650
 HP
Average Damage
420/420/515
 HP
Average Penetration
268/326/65
 mm
Dispersion at 100 m
0.28
 m
Aiming Time
1.6
 s
Gun Reload Time
10.7
 s
Hull Armor
30/30/30
 mm
Turret Armor
40/40/40
 mm
Top Speed / Reverse Speed
45/18
 km/h
Engine Power
850
 h.p.
Specific Power
17.1
 h.p./t
Gun Depression / Elevation Angles
−7/12
 deg
View Range
370
 m
IXObject 283
Hit Points
1,600
 HP
Average Damage
360/360/480
 HP
Average Penetration
226/300/50
 mm
Dispersion at 100 m
0.38
 m
Aiming Time
2.5
 s
Gun Reload Time
9.4
 s
Hull Armor
190/80/45
 mm
Turret Armor
250/150/60
 mm
Top Speed / Reverse Speed
50/18
 km/h
Engine Power
680
 h.p.
Specific Power
17.9
 h.p./t
Gun Depression / Elevation Angles
−6/20
 deg
View Range
380
 m
VIIIJagdtiger Prototype
Hit Points
1,600
 HP
Average Damage
490/490/630
 HP
Average Penetration
246/311/65
 mm
Dispersion at 100 m
0.35
 m
Aiming Time
2.3
 s
Gun Reload Time
13
 s
Hull Armor
250/80/80
 mm
Top Speed / Reverse Speed
38/12
 km/h
Engine Power
700
 h.p.
Specific Power
9.3
 h.p./t
Gun Depression / Elevation Angles
−7.5/15
 deg
View Range
370
 m
 
 
IX
TIII Jäger
IX
Obj. 283
VIII
Jagdtiger Pr

Apart from these menacing hunters, you may receive a Premium vehicle—one that you do not have in your Garage yet—with a Garage slot from the following list with a 2% drop rate:

  • IX T54 Heavy Tank  : A tier IX American heavy tank. It`s fitted with “only” a 120 mm cannon, but it can easily hold its own against peers with larger calibers. The impressive 450 HP of alpha damage proves that size doesn’t matter, and a 240 mm penetration value will get the job done.
  • VIII K-2  : Armed with a 122 mm cannon, the K-2 is geared for close-quarter combat. The tank's accuracy (0.42 m), 390 HP of alpha damage, and 6 degrees of gun depression are comparable to other same-tier Soviet heavies that thrive on exchanging blows.
  • VIII CS-52 LIS  : An outstanding versatile Tier VIII Polish Premium medium tank which features a 105mm gun with an even better shell penetration value along with a decent reload time to boot.
  • VIII Object 274a  : A Tier VIII Soviet medium tank. While the gun of this vehicle is not so accurate, the huge DPM and decent armor makes it a perfect choice for close combat.
  • VIII M-IV-Y  : A strong and reliable Tier VIII American heavy tank with solid armor and a 105 mm gun.
  • VIII ShPTK-TVP 100  : A Tier VIII Czechoslovakian tank destroyer is a mobile sniper, able to quickly relocate where needed and destroy enemy vehicles with a fast-firing 100mm gun.
  • VIII Strv 81  : A Tier VIII Swedish medium tank with a good turret armor and a precise gun with an excellent penetration and shell velocity.
  • VIII ISU-152K  : A Tier VIII Soviet tank destroyer featuring the highest penetrating gun with 750 HP of damage per shot among all tier VIII vehicles.
  • VIII FV1066 Senlac  : A Tier VIII British light tank with a decent sharpshooting gun and high DPM.

Finally, the Engineer's Gate has a chance of dropping 10 Random Battles in the legendary Waffenträger auf E 100*!

10 rental battles in the Waffenträger auf E 100 may drop no more than five times per account.

There will be a special guaranteed vehicle counter in the game client. Each time you get a Premium or reward tank, the counter is reset, and the countdown to the next vehicle drop starts over. After you receive all the vehicles, this counter will become unavailable.

The Engineer's Gate: How It Works

  • When a vehicle drops from the Engineer’s Gate, a slot in the Garage is credited first, and then information about it will be displayed in the in-game notification center.
  • If you receive a vehicle that is already in your Garage, it will be replaced by another vehicle from the above list that you don't already have in your Garage.
  • If you already have all the vehicles from the list, you will be compensated the cost of the dropped tank in gold.
  • If you have sold a Premium vehicle from the above list and it can be restored using the in-game Vehicle Restoration tool, it may drop from the Engineer's Gate at the standard drop rate.

Guaranteed Vehicle Mechanics

If you spent 49 Engineer's Starters but still did not receive a Premium vehicle, then with the 50th activation of the Engineer's Gate, you are guaranteed to receive a random Premium tank that you don't have already from the list above, as well as a Garage slot.

If you already have all the vehicles from the list in your Garage, then the guaranteed vehicle mechanics will be disabled.

Compensation

Expand
VEHICLE COST IN GOLD
KJPZ TIII Jäger 11,300 
Object 283 13,150 
Jagdtiger Prototype 8,250 
IX T54 Heavy Tank 13,100 
VIII K-2 10,500 
VIII CS-52 LIS 6,700 
VIII Object 274a 8,600 
VIII M-IV-Y 9,500 
VIII ShPTK-TVP 100 9,200 
VIII Strv 81 8,700 
VIII ISU-152K 8,700 
VIII FV1066 Senlac 5,800 
Collapse

The Reward Replacement Mechanic

The Waffenträger: Projekt Hyperion event features a reward replacement mechanic, meaning you can replace your current prize. Each reward replacement counts towards a guaranteed vehicle and gets you one step closer to getting a Premium tank.

The Harriers' Gate can be reactivated up to three times for credits.

  • The first replacement costs 25,000 , the second 50,000 , and the third 100,000 .

The Engineer's Gate can be reactivated up to five times for gold.

  • The first three replacements cost 250 each, and the rest are 500 each.

You cannot replace your reward if the Engineer's Gate drops a Premium vehicle or compensation in gold.

Exclusive Crew Members

Jana Folta and Hannelore Ritter are ready to join the ranks of your Commanders! Upon completion of certain event milestones, you'll be able to recruit these unique characters with exclusive voiceovers. They come 100% trained with Brother in Arms as a zero perk and enough XP to train three additional perks of your choice.

 
Jana Folta
 
Hannelore Ritter

Neither crew member is affiliated with any nation, so you can assign them to any vehicle in your Garage. Initially, they can only be recruited as Commanders, but you can change their major qualifications using gold.

If you retrain them to any qualification other than Commander, their unique voiceovers will no longer be available. But if you retrain them as Commanders, their voiceovers will become available again.

The Medals

Defeat either the Blitzträger auf E 110 or the E 220 when fighting in the Harrier Squad to get the Fallen Gods medal. Defeat the Harrier Squad while losing three or fewer Generators to get the Song of Hyperion medal. There might be another one… But who can say?

Fallen Gods
Song of Hyperion

Special Bundles

There are four special bundles available during the event. These bundles include bonus Keys that are required to play in the Blitzträger auf E 110. Plus, each bundle contains a set of exclusive event-themed decals to customize your vehicles with, as well as the Engineer's Starters as gifts to activate the Engineer's Gate.

What Will Happens to the Keys and Starters After the Event?

After the end of the event on October 9 at 05:00 ET (UTC-5), all unused Keys for playing in the Blitzträger auf E 110 will disappear, and the corresponding number of Gates will be activated automatically. All items from them will be automatically credited to your account. All event vehicles will be deducted, and all XP earned in them will be moved to the MS-1. All Collection Items, rewards, and loot from the Gates remain with you permanently. You will be able to play your battles in the rented Waffenträger auf E 100 until October 15 at 00:00 ET (UTC-2).

Known Issues

Expand
  • Players with low-spec CPUs and graphics cards may experience some stability and performance issues (including FPS drops) when running the mode. To avoid them and to play with maximum comfort, change the graphics settings in your game client in accordance with the capabilities of your CPU and graphics card. Players who may potentially encounter these issues will see an appropriate warning.
  • In some cases, timers in the game mode might differ by up to one second due to synchronisation errors of UI elements. This involves the capture bar timer, shield timer, battle timer and overtime.
  • When opening Gates you might encounter small delays until you receive some rewards.
  • Sometimes, when running the mode at low resolutions of the game client, some interfaces and texts may display incorrectly.
  • Missions in the Post-Battle screen do not always show the correct progress of the current battle. Please check missions in the progression screen to be sure about your current status.
  • Completed missions might not trigger notifications. But we guarantee that you received any rewards from any mission you completed!
  • Sometimes, when using the NVIDIA GPU, loading the game may get stuck. Please update your NVIDIA drivers to try and solve this issue.
  • The rental Waffenträger auf E 100 has a fixed crew that cannot be modified. Adding more perks or retraining crews will have no effect and will result in an error message. This crew will be removed together with the rental. If you trained the crew for the rental Waffenträger auf E 100 in 2022, you cannot play battles with it until the current rental Waffenträger auf E 100 ends. The crew of the 2022 Rental Waffenträger auf E 100 will not be affected after the rental of the current Waffenträger auf E 100 ends.
  • We recommend to run the mode without any mods to reduce the risk of any issues.
Collapse

Close