Crew Training

The crew is the key element linking a player and a vehicle. Each crew member has their own qualification: Commander, Driver, Gunner, Loader, or Radio Operator. By improving a crew member's major qualification and training additional perks, they become more effective, which significantly improves the battle performance of the vehicle.

Major Qualification

After training your crew member to 100% in their major qualification, perks become available, which increase your battle capabilities.

Commander training is of critical importance. Every 10% of the Сommander’s combat skills gives a 1% bonus to the whole crew. For example, if your Сommander is trained to 50%, then the crew receives an additional 5% bonus to the level of major qualification. If your Сommander is trained to 100%, then the crew will receive 10%. The Commander's bonus is not applicable to the Сommander.

Effective major qualification mastery is determined by two factors:

  • Qualification level. The level of major qualification of a tanker.
  • Vehicle control mastery. Crew members can use their skills to the fullest only on the vehicle for which they are currently trained, or on Premium vehicles of the same type and nation.

Major Qualification Training

When recruiting a crew member, you can choose one of three major qualification levels:

  1. Rapid Courses. The courses are free, but a tanker is trained to 50% only. This training level is set by default when recruiting a crew member.
  2. Regimental School. A tanker is trained to 75% for 20,000.
  3. Tank Academy. A crew member is trained to 100% for 200.

Recruits, tankers on Tier I vehicles, Premium vehicles, and award vehicles are trained to 100% by default.

The most common way to raise crew mastery to 100% is to gain experience in battles. Every tanker receives the same amount of experience for each battle as the vehicle. The more effective they are in battle, the faster the crew is trained.

However, training a tanker to 100% only by gaining combat experience can take a long time. 
To accelerate qualification training, you can:

  • Train an already-recruited tanker in the Regimental School or Tank Academy for game currency.
  • Use Personal Reserves to gain additional crew experience.
  • Activate the Accelerate Crew Training option on Elite vehicles.
  • Purchase WoT Premium Account to get 50% more Crew Experience per battle.

Accelerating training for in-game currency

If you already have tankers trained to less than 75%, you can send them to Regimental School or Tank Academy at any time. To train your crew member:

  1. Select the vehicle in the Garage and the tanker whose level you want to increase.
  2. Select Personal File from the menu. On the Training tab, select Tank Academy or Regimental School.

You can also train all crew members at once. Click  (Crew Operations), and in the Crew Retraining section click Retrain. Choose the training level (Regimental School or Tank Academy) in the Crew Retraining window and click Retrain. Only those crew tankers whose qualification level is less than 75% will be retrained.

Accelerating crew training on Elite vehicles

The Accelerate Crew Training option is available on Elite vehicles. By activating it, all experience earned on this vehicle is spent on crew training. The least experienced crew member is trained twice as fast and is marked with .

Elite vehicles include researchable vehicles that have all modules and following vehicles upgraded, as well as Premium and reward vehicles.

To accelerate crew training on Elite vehicles:

  1. Select the vehicle in the Garage.
  2. Check the Accelerate Crew Training box above the crew members panel in the top left corner of your Garage.
After activating this option, all Combat Experience earned on this vehicle from now on will be spent on tanker training. The experience already gained on this vehicle is not removed.

Crew Perks

After training your crew member’s major qualification to 100%, additional perks become available.

Perks can be group or individual. Group perks are available for all crew members, while individual perks are only for certain qualifications. If a tanker has several qualifications, they can train all perks available for each one.

Sixth Sense: A Special Commander Feature

Please note that all commanders have a special feature that allows them to identify whether their vehicle has been spotted by the enemy.

The main features of crew perks:

  • Perks come to effect when trained to at least 1%, and grow more effective with further training.
  • Some perks have a situational effect that is triggered in certain battle conditions, while others have a permanent effect that remains active throughout the battle.
  • For group perks, the average training level among all crew members is applied.
  • Each percent above 100% of major qualification training amplifies the effect of all perks except for Brothers in Arms.

  • Group Perks
  • Commander
  • Driver
  • Gunner
  • Loader
  • Radio Operator
Repairs

When trained for all crew members, increases the repair speed of the vehicle's modules by 80%.
Тhe average training level among all crew members is taken into account. This perk is cumulative with the effects of the Modified Configuration and Improved Hardening equipment items, as well as the Large Repair Kit consumable and the Pre-Battle Maintenance directive.


Concealment

When trained for all crew members, reduces vehicle visibility by 80%.
Тhe average training level among all crew members is taken into account. This perk is cumulative with the effects of camouflage (for corresponding map types), the Camouflage Net and Low Noise Exhaust System equipment items, as well as the Natural Cover directive.


Firefighting

When trained for all crew members, accelerates firefighting by 80%.
Тhe average training level among all crew members is taken into account. This perk is cumulative with the effect of the Experienced Firefighters directive.


Brothers in Arms

When trained for all crew members, improves major qualifications for the entire crew by 5%. Тhe average training level among all crew members is taken into account. The perk is effective even if trained by a part of the crew (e.g., if only one member of a five-member crew has trained Brothers in Arms, the bonus to the main qualifications of the entire crew will be 1%).
This perk is cumulative with the effects of the Improved Ventilation, Bounty Ventilation, and Venting System equipment items; consumables such as Extra Combat Rations; and the Vent Purge directive.

Mentor

Increases the number of XP earned by 10% for all crew members.


Sound Detection

Issues an alert about enemy SPG fire with a 0.1 s delay and determines the direction of the shot. Activates at the moment of the shot.


Recon

Increases maximum view range by 2%. If the observation devices are damaged, the effect will increase up to 20%.
This perk is cumulative with the Situational Awareness perk; the Coated Optics, Experimental Optics, Binocular Telescope, and Bounty Optics equipment items; and the Optical Calibration directive.


Jack of All Trades

Enables the Commander to replace knocked-out crew members with 50% effectiveness.
Only major qualifications can be substituted. The replacement effect diminishes with each crew member knocked out.


Eagle Eye

Identifies critically damaged modules on targeted vehicles with a 0.5 s delay. Is effective in both indirect and direct fire modes.

Controlled Impact

Increases ramming damage to enemy vehicles by 15% and decreases ramming damage to your vehicle by 15%.
The perk is effective only while your vehicle is in motion. The perk is ineffective when two allied vehicles collide.


Off-Road Driving

Reduces speed loss by 10% when driving on soft terrain and by 2.5% when driving on moderately soft terrain.
The perk is cumulative with the effects of the Additional Grousers equipment item.


Smooth Ride

Improves accuracy by 4% when firing on the move. Does not affect the accuracy of a stationary vehicle or the accuracy during hull traverse.
This perk is cumulative with the effects of the Vertical Stabilizer and Improved Rotation Mechanism equipment items and their analogs, as well as the Gearbox Intricacy and Stabilizer Greasing directives.


Preventative Maintenance

Reduces the chance of engine fire by 25%.
This perk is cumulative with the effects of the Modified Configuration equipment item and the Automatic Fire Extinguisher consumable.


Clutch Braking

Increases vehicle traverse speed by 5%.
This perk is cumulative with the effects of the Turbocharger, Additional Grousers, Improved Rotation Mechanism, and Bounty Rotation Mechanism equipment item; the Combat Course directive; the Lend-Lease Oil, Quality Oil, Removed Speed Governor, 100-octane Gasoline, and 105-octane Gasoline consumables; and Field Modification.

Designated Target

Increases the time before the enemy vehicle is no longer visible inside the Gunner's viewing area by 2 s. The perk is effective in both direct and indirect fire modes.
If two Gunners have the perk, only the higher value is applied. This perk is cumulative with the effect of the Improved Radio Set equipment item and the Focus on Target directive.


Armorer

Improves the accuracy of a damaged gun by 20%.
If two Gunners have the perk, only the higher value is applied. This perk is cumulative with the effects of the Vertical Stabilizer, Improved Rotation Mechanism, Bounty Stabilizer, Bounty Rotation Mechanism, and Stabilizing Equipment System equipment items, as well as the Stabilizer Greasing directive.


Deadeye

Increases the chance of causing damage to enemy vehicle modules and crew by 3%.
It is effective only with AP, APCR, and HEAT shells. If two Gunners have the perk, only the higher value is applied.


Snap Shot

Improves accuracy during turret traverse by 7.5%.
If two Gunners have the perk, only the higher value is applied. This perk is cumulative with the effects of the Vertical Stabilizer, Improved Rotation Mechanism, Bounty Stabilizer, Bounty Rotation Mechanism, and Stabilizing Equipment System equipment items, as well as the Stabilizer Greasing and Steady Hand directives.

Intuition

Allows for quicker switching between shell types in a loaded gun by 60%. To activate this perk, a gun, double-barreled gun, or magazine must be fully loaded. If two loaders have the same perk, the average perk level is taken into account. The minimum time to change a shell type is 1 s for cyclic (standard) guns and 2.5 s for double-barreled guns and magazines.


Adrenaline Rush

Accelerates gun loading by 9% if the vehicle has less than 10% of its hit points remaining.
If two Loaders have the perk, only the higher value is applied. The perk is cumulative with the effects of the Gun Rammer and Innovative Loading System equipment items, as well as the Orderly Ammo Rack directive.


Safe Stowage

Increases ammo rack durability by 12.5%.
If two Loaders have the perk, only the higher value is applied. This perk is cumulative with the effects of Modified Configuration and the Shell Organizer directive.

Situational Awareness

Extends view range by 3%.
If two Radio Operators have the perk, only the higher value is applied. This perk is cumulative with the effects of the Recon perk; the Coated Optics, Experimental Optics, Binocular Telescope, and Bounty Optics equipment items; as well as the Optical Calibration directive.


Call for Vengeance

Allows a Radio Operator who survived the destruction of their vehicle to report enemy positions for another 2 s.
If two Radio Operators have the perk, only the higher value is applied. The perk is cumulative with the effect of the Duty Comes First directive.


Signal Boosting

Extends the signal range by 20%.
If two Radio Operators have the perk, only the higher value is applied.


Relaying

Increases the signal range of allied vehicles within range of your radio by 10%. Does not affect the signal range of your vehicle.
If two Radio Operators have the perk, only the higher value is applied.

The efficiency values are given for perks trained to 100% in a crew with 100% major qualification levels.

After training an additional perk to 100%, tankers can start training the next one. To train the next perk, the tanker will need twice as much experience as for the previous one.

Perk Training

Perk training starts at 0% and increases by gaining Combat Experience.

A zero perk is a special type of perk that is available to a crew member by default. It is fully trained, does not require any experience, and cannot be changed by the player. Crew members with zero perks can be acquired as a reward or during events (such as Holiday Ops). Zero perks significantly reduce the amount of experience needed for further crew training.

Perk training can be increased at any time. There are several ways to do this:

  • Training for Free Experience. After each battle, 5% of Combat Experience is converted into Free Experience. You can also gain Free Experience by converting Combat Experience from Elite vehicles for gold.
  • The Accelerate Crew Training option on Elite vehicles.
  • Study Crew Books.
  • Activate Personal Reserves.
  • Earn more both Combat and Crew XP when playing with WoT Premium Account or in Premium vehicles.

To accelerate perk training for Free Experience::

  1. Select the vehicle in the Garage and the tanker whose level you want to increase.
  2. Select Personal File in the menu.
  3. In the Perks section, click Increase.
  4. Choose the training level in the Training for Free Experience window and click Exchange.

For 200, you can reset the perks of crew members so they can be rearranged.

Crew Books

Crew Books allow you to speed up training of one or all crew members by adding a certain amount of Crew XP.

Crew Books differ by type and value. The higher the value, the more XP a Crew member will receive when the Crew Book is studied. There are five types of Crew Books that differ in their acquisition method and conditions of use.

  • Training Booklet
  • Training Guide
  • Training Manual
  • Personal Training Manual
  • Universal Manual

Applied to the whole crew. When studied, the book provides each crew member with 20,000 experience.

Acquisition method: can be obtained from rewards received for completed Daily Missions and participating in different game events.

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (not including bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, the book provides each crew member with 100,000 experience.

Acquisition method: as an in-game events reward.

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (not including bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the whole crew. When studied, the book provides each crew member with 250,000 experience.

Acquisition method: can be purchased for 2,000,000 .

Conditions of use:

  • Applied to the crew in vehicles of the corresponding nation.
  • The major qualification level of all crew members must be at least 100% (not including bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Applied to the selected crew member. When studied, the book provides this crew member with 850,000 experience.

Acquisition method: as a reward during in-game events or as a special reward received for completed Daily Missions.

Conditions of use:

  • Applied to the selected crew member in vehicles of the corresponding nation.
  • The major qualification level doesn't matter.

Applied to the whole crew. When studied, the book provides each crew member with 250,000 experience.

Acquisition method: can be obtained from rewards received for completed Daily Missions.

Conditions of use:

  • The major qualification level of all crew members must be at least 100% (not including bonuses from equipment and consumables).
  • The specialization of all сrew members must correspond to the vehicle.
  • The vehicle must have a complete сrew.

Purchasing Training Manuals

To purchase Training Manuals:

  1. In the Garage, select the vehicle of the nation for which you want to purchase Training Manuals.
  2. Click (Crew Operations) above the Crew Panel and click Open in the Crew Books section.
  3. In the CREW BOOKS window, select Training Manual and click Purchase.
  4. In the confirmation window, set the number of Training Manuals and click Purchase. A Training Manual costs 2,000,000. When studied, the manual provides each crew member with 250,000 experience.

Interactive image. Use the slider to set the current and desired number of crew perks. The required number of Training Manuals is displayed.
 
Current number of crew perks:
2
 
Desired number of crew perks:
4
 
 
 
 
 
 
 
 
 
 
 
 
The plus sign
 
indicates that once the required number of Training Manuals has been applied, your crew will receive more XP than needed for the desired number of perks.
Required number of Training Manuals:
2

To apply Crew Books:

  1. In the Garage, select the vehicle of the crew or crew member you want to train.
  2. Click  (Crew Operations) above the Crew Panel and click Open in the Crew Books section.
  3. In the CREW BOOKS window, select a Crew Book type and click Apply.
  4. In the confirmation window, click Study. The Crew Book will be spent, and each or a selected crew member will receive experience depending on the studied Crew Book type.

Please note that received and purchased Crew Books will be stored in a special section in your Depot.

To view your Crew Books:

  1. Go to the DEPOT tab under the Battle! button in your Garage.
  2. Click  (Stock) to the left of the screen.
  3. Go to the Crew Books tab. Available Crew Books are displayed here. Use filters to search for the Crew Books you need.

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