Equipment

Equipment is a category of additional systems, parts, and components that can improve a vehicle's combat characteristics and reduce its weaknesses.

 
 

Standard Equipment

This basic type of equipment can be purchased with the in-game currency: credits. It can also be awarded for certain achievements and during events. It is divided into several classes and categories.

  • Equipment Classes
  • Equipment and Slot Categories

Standard equipment is divided into three classes, depending on its cost and the vehicle tier on which it can be mounted. The higher the equipment class, the higher the cost. A vehicle's tier largely determines the class of equipment that can be mounted on it:

  • Tier II–IV vehicles, as well as some Tier V+ vehicles, allow Class 3 equipment to be mounted.
  • Tier V–VII vehicles, as well as some Tier VIII+ vehicles—Class 2 equipment.
  • Tier VIII–X vehiclesClass 1 equipment.

The exceptions are Camouflage Net and Spall Liner.

Camouflage Net is available in two variations: Class 3 can be mounted on Tier II–IV vehicles, while Class 2 can be mounted on Tier V–X vehicles.

Spall Liner does not have classes. Instead, four different versions are available, each suitable for certain vehicle types and tiers, as follows:

  • Light: Tier V–X light tanks, as well as light tank destroyers or SPGs based on an LT chassis.
  • Medium: Tier V–VII heavy tanks, as well as Tier V–X medium tanks and medium tank destroyers or SPGs on an MT chassis.
  • Heavy: Tier VIII–X heavy tanks, as well as tank destroyers or SPGs under 75 tons.
  • Superheavy: Tier VIII–X heavy tanks, as well as tank destroyers or SPGs weighing 75 tons or more.

In addition to classes, standard equipment is divided into the following four categories, each of which improves one of the vehicle's characteristics:

Firepower
Survivability
Mobility
Scouting

Each type of standard equipment is assigned to the category that it affects.

This does not include Improved Rotation Mechanism, which corresponds to two categories (Firepower and Mobility), and Improved Ventilation, which corresponds to all four.

Equipment is placed in slots that become available starting from Tier II vehicles. The number of available slots depends on the vehicle's tier.

Starting from Tier VI, a specific category is assigned to the first slot based on the vehicle type. If the equipment's category corresponds to the category of the slot in which it is placed, the equipment provides an increased bonus to your vehicle. If the categories don't match or the slot doesn't have a category, the unit of equipment provides its standard effect.

Light tanks
Scouting
Medium tanks
Mobility
Heavy tanks
Survivability
Tank destroyers, SPGs
Firepower

Select an equipment category tab to see more details about the effect and cost of certain equipment. In the equipment description, the first value is the standard effect and the second value is the increased effect (when the equipment and slot categories match).
 
Firepower
 
Survivability
 
Mobility
 
Scouting
Firepower
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Gun Rammer
−10% / −11.5% to loading time
Cost
Class 2:
300,000
Class 1:
600,000
Enhanced Gun Laying Drive
+10% / +11.5% to aiming speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Vertical Stabilizer
−20% to dispersion during vehicle movement and traverse
Cost
Class 2:
200,000
Class 1:
600,000
Improved Aiming
−5% / −7% to the aiming circle size
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
−10% / −12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Survivability
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Spall Liner
−50% / –60% to HE-shell damage absorbed by armor, as well as ramming damage
+50% / +60% to protection of the crew from injuries
−10% / –15% to stun duration
−20% / –25% to additional stun duration if the vehicle is already stunned
Cost
Light:
50,000
Medium:
200,000
Heavy:
500,000
Superheavy:
750,000
Improved Hardening
 Effect: fully restores suspension hit points after repairs.
+8% / +10% to vehicle hit points
+50% / +65% to suspension durability
+15% / +20% to suspension repair speed
+10% / +10% to suspension load capacity
−50% / −65% to hull damage caused by suspension damage during impact
Cost
Class 3:
40,000
Class 2:
200,000
Class 1:
600,000
Modified Configuration
 Effect: prevents one fuel tank fire, ammo rack explosion, and engine destruction in a battle upon the destruction of these modules.
+25% / +35% to repair speed
+100% / +150% to ammo rack, fuel tank, and engine durability
−50% / −65% to the loading speed penalty and loss of engine power upon the damaging of modules
−50% / −65% to the chance of engine fire
Cost
Class 2:
200,000
Class 1:
600,000
Mobility
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Additional Grousers
+15% / +20% to vehicle traverse speed
+10% / +15% to maintaining speed when moving across any terrain type
Cost
Class 3:
50,000
Class 2:
250,000
Class 1:
500,000
Improved Rotation Mechanism
+10% / +12.5% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+10% / +12.5% to vehicle traverse speed
−10% / −12.5% to dispersion during vehicle movement and traverse, as well as during turret rotation
Cost
Class 2:
200,000
Class 1:
600,000
Turbocharger
+7.5% / +10% to engine power
+4 km/h / +5 km/h to top forward speed
+2 km/h / +3 km/h to top reverse speed
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Scouting
Improved Ventilation
+5% / +6% to all crew skills
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Binocular Telescope
+25% / +27.5% to view range of a stationary vehicle (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Camouflage Net
Increases the concealment of a stationary vehicle:
+5% / +7.5%
+10% / +12.5%
+15% / +17.5%
Cost
Class 3:
50,000
Class 2:
100,000
Low Noise Exhaust System
Increases the concealment of a stationary or moving vehicle:
+3% / +4%
+6% / +8%
+5% / +6%
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Coated Optics
+10% / +11.5% to view range (up to 445 m)
Cost
Class 3:
50,000
Class 2:
200,000
Class 1:
600,000
Improved Radio Set
+1.5 s / +2 s to the duration an enemy vehicle is visible to you
−1.5 s / −2 s to the duration your vehicle is visible to the enemy
Cost
600,000
Commander's Vision System
−15% / −20% to concealment of enemy vehicles behind foliage
−10% / −12.5% to concealment of moving enemy vehicles
Cost
600,000

Improved Equipment

This valuable equipment can be purchased with bonds, and its characteristics are better than those of standard equipment—even when the latter has been placed in the appropriate slot. As a downside, improved equipment is not tied to any of the four equipment categories, meaning that it will not receive any additional bonuses from being placed in a specialized slot.

Venting System
+8.5% to all crew skills
Stabilizing Equipment System
−27.5% to dispersion during vehicle movement and traverse
Innovative Loading System
−13.5% to loading time
Wear-Resistant Gun Laying Drive
+13.5% to aiming speed
Experimental Optics
+13.5% to view range (up to 445 m)
Improved Compressor
+12.5% to engine power
+6 km/h to top forward speed
+4 km/h to top reverse speed
Improved Configuration
 Effect: prevents one fuel tank fire, ammo rack explosion, and engine destruction in battle upon destruction of these modules.
+40% to repair speed
+150% to ammo rack, fuel tank, and engine durability
−70% to loading speed penalty and loss of engine power upon damage to modules
−70% to engine fire probability
Increased Shell Resistance
 Effect: fully restores suspension hit points after repairs.
+12.5% to vehicle hit points
+75% to suspension durability
+30% to suspension repair speed
+10% to suspension load capacity
−75% to hull damage caused by suspension damage during impact

Bounty Equipment

This is a special line of items available through various in-game events such as the Battle Pass. Initially, it has the parameters of standard equipment, but can be improved for credits.

Bounty Equipment is not tied to any of the four categories, which means it will not benefit from specialized slots. However, it can be upgraded and its bonuses are greater than those received by placing standard equipment in its corresponding slot.

Bounty Aiming
−5% / −8% to aiming circle size
Bounty Rammer
−10% / −12.5% to loading time
Bounty Gun Laying Drive
+10% / +12.5% to aiming speed
Bounty Optics
+10% / +12.5% to view range (up to 445 m)
Bounty Stabilizer
−20% / −25% to dispersion during movement and turret rotation
Bounty Ventilation
+5% / +7.5% to all crew skills
Bounty Rotation Mechanism
−10% / −15% to dispersion during vehicle movement and traverse, as well as during turret rotation
+10% / +15% to hull and turret traverse speed
Bounty Turbocharger
+7.5% / +12% to engine power
+4 km/h / +5 km/h to top forward speed
+2 km/h / +3 km/h to top reverse speed
Bounty Protection Technology
 Effect: prevents one fuel tank fire, ammo rack explosion, and engine destruction in battle upon destruction of these modules.
+25% / +40% to repair speed
+100% / +150% to ammo rack, fuel tank, and engine durability
−50% / −70% to loading speed penalty and loss of engine power upon damage to modules
−50% / −70% to engine fire probability
Bounty Exhaust System
 Effect: increases concealment of a stationary or moving vehicle.
+6% / +9% for Light and Medium Tanks
+5% / +7% for Tank Destroyers
+3% / +5% for Heavy Tanks and Self-Propelled Guns

Experimental Equipment

This equipment type combines two or more characteristics of the other types of equipment in the game. Experimental Equipment cannot be purchased. Instead, it is obtained by completing combat missions and participating in certain events. This equipment cannot be destroyed, but it can be disassembled for free. In return, you will receive components that can be used to upgrade or demount it.

Mobility Improvement System
+5%/+6%/+8% to engine power
+4%/+5%/+6% to turret traverse speed or gun traverse speed for vehicles with stationary cabins
+4%/+5%/+6% to hull traverse speed
−4%/−5%/−6% to dispersion during vehicle movement and on hull and turret traverse
+4/+4/+5 km/h to top speed
+2/+3/+3 km/h to reverse speed
Survival Improvement Suite
 Effect: fully restores suspension hit points after repairs.
+6%/+7%/+9% to vehicle durability
+50%/+70%/+100% to ammo rack, fuel tank, and engine durability
+30%/+40%/+50% to suspension durability
+10%/+15%/+20% to suspension repair speed
−30%/−40%/−50% to the loading speed penalty and loss of engine power upon the damaging of modules
Fire-Control System
+6%/+7%/+9% to aiming speed
−7%/−9%/−11% to dispersion during vehicle movement and on hull and turret traverse

Learn more about Experimental Equipment rules

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  • Experimental Equipment has both main and additional bonuses.
    • The main bonus is the parameter that is displayed first in the description. If this is, for example, a bonus from Turbocharger, you cannot mount more of the same type of equipment on the vehicle.
    • An additional bonus can be received from other types of equipment (one or more) or from various mechanics. The additional bonus cannot include the effect of the equipment from which it was taken (e.g., the full restoration of suspension durability after repairs from Improved Hardening).
  • Experimental Equipment has special requirements for mounting.
    • Experimental Equipment that combines bonuses from two types of equipment will only work on vehicles on which both types of equipment can be mounted. For example, Experimental Equipment with the Gun Rammer bonus (main or additional) cannot be mounted on vehicles with autoloader or autoreloader guns.
    • Experimental Equipment that combines the bonuses of three or more types of equipment, gets bonuses unrelated to equipment, or has an unusual distribution of bonuses will have its own conditions for mounting.
  • Experimental Equipment does not receive an additional bonus from its slot, regardless of its Upgrade Level.
  • Experimental Equipment is not divided into classes (i.e., the same unit can be mounted on a Tier II or Tier IX vehicle if they meet its requirements).
  • For any piece of Experimental Equipment:
    • Its set of characteristics will not change when the Upgrade Level is increased.
    • With each new Upgrade Level, the values of one or several characteristics may increase, but they will never decrease.
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Equipment Mounting

Equipment is placed in slots that become available starting from Tier II vehicles. The number of available slots depends on the vehicle's tier.

To mount a piece of equipment:

  1. Select a vehicle, then click any empty equipment slot above the vehicle panel. Hover your mouse over an item to learn more about its characteristics.
  2. Select the equipment and click Apply. The equipment is purchased and automatically mounted on your vehicle. It is then displayed in one of your vehicle's equipment slots.

You can't mount multiple pieces of equipment that have the same effect, regardless of the equipment type.

Upgrading Equipment

Bounty and Experimental Equipment are the only two types of equipment that can be upgraded. Bounty Equipment can only be upgraded once, while Experimental Equipment can be upgraded from Levels I to III.

  • Bounty Equipment upgrade
  • Experimental Equipment upgrade
  1. In your Garage, click any equipment slot above the vehicle panel.
  2. Go to the Bounty tab, select an equipment type, and click (Upgrade).
  3. On the screen displayed, click Upgrade to confirm. The required number of credits will be withdrawn from your account.

You can also upgrade any Bounty Equipment stored in the Stock section of the Depot. Right-click the Bounty Equipment item and select Upgrade in the menu displayed.


  1. In your Garage, click any equipment slot above the vehicle panel.
  2. Go to the Experimental tab, select the equipment type, and click (the current level of the equipment will be displayed).
  3. On the screen displayed, click Upgrade to confirm. The required number of components will be withdrawn from your account.

Equipment

Components Required for Upgrades
Level I → II Level II → III
Fire-Control System 400 2,000
Mobility Improvement System

400

2,000

Survival Improvement Suite

400

2,000

  • The combined effect of Tier I equipment is equal to that of standard equipment.

  • Tier II is upgraded Bounty Equipment.

  • Tier III is improved equipment (which is purchased for bonds).

An upgraded unit of unmounted Experimental Equipment will not be mounted on a vehicle automatically. Don't forget to mount it yourself before battle!

Disassembling Equipment

Experimental Equipment is the only type of equipment that can be disassembled. Disassembling equipment gives you components. The exact number you will receive depends on the upgrade level of the disassembled gear, as per the table below:

Equipment Components Acquired from Disassembly
Level I Level II Level III
Fire-Control System 100 400 1,600
Mobility Improvement System 100 400 1,600
Survival Improvement Suite 100 400 1,600

Equipment Demounting

All equipment types can be demounted:

  • Standard and Bounty Equipment — for gold or with a Demounting Kit;
  • Improved equipment — for bonds;
  • Experimental Equipment — for gold or with a Demounting Kit, and then for components.

Demounting Kit

Demounting Kits allow you to demount one piece of equipment for free. Kits are spent upon activation and can be obtained as rewards for completing Daily Missions.

Received or purchased Demounting Kits are permanently stored in the Depot. You can view your available Demounting Kits via the Consumables tab in the Stock section.

Please note that Demounting Kits cannot be sold.

To demount your equipment with a Demounting Kit, do the following:

  1. In your Garage, select the vehicle from which you want to demount equipment, then click the necessary equipment slot.
  2. Click (Demount).
  3. In the confirmation window, select Demounting Kit, and then Demount.

One Demounting Kit will be spent, and the demounted equipment will be sent to the Depot. You can mount the demounted equipment on another vehicle.

The demounting requirements for Experimental Equipment depend on its upgrade level. The amount of resources required is as follows:

  • Level I: 1 Demounting Kit or 10

  • Level II: 50 components

  • Level III: 100 components

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